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1. Launcher Rig having no effect - in Ships and Modules [original thread]
The Warhead Rigor Catalyst rig is supposed to reduce missile explosion radius by 15%. When using show info on my torps when they are loaded in my launchers I see no change (explosion radius remains at 400m). Is this a graphical error with 'show in...
- by Arabian Goggle - at 2007.07.20 17:20:00
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2. [REV] Passive Myrm for Missions? - in Ships and Modules [original thread]
Thanks for the replies everyone. The numbers are making a lot more sense to me now. I think with 6 SPRs in the lows I'll be fine running 1 invul. if I use a med nos. This is against 0.0 rats btw. I wouldn't want to run around without some way to ...
- by Arabian Goggle - at 2007.03.31 00:34:00
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3. [REV] Passive Myrm for Missions? - in Ships and Modules [original thread]
Tell me if I'm wrong here (new to both passive tanking and myrms) but doesn't the Myrmidon have 6 low slots? Why are you guys only fitting 5 shield relays? I also don't understand how you get the above "max regain" numbers. When I divide 15xxx by...
- by Arabian Goggle - at 2007.03.30 19:29:00
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4. [REV] Pilgrim - in Ships and Modules [original thread]
Originally by: FraXy Use a Curse. I would tend to agree in the case of a gang - 5 nos, 4 remote sensor damps and a MWD = easy mode. But I am looking more at a solo pvp ship. The cloak just makes the pilgrim a perfect ship for this.
- by Arabian Goggle - at 2007.01.31 20:12:00
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5. Nanopilgrim - in Ships and Modules [original thread]
Interesting. Can you explain to me how you are going to maintain enough speed once you've drained the target's cap? I've been meaning to play around with this but I can't imagine how you will maintain your cap without an injector in that last few ...
- by Arabian Goggle - at 2007.01.31 16:24:00
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6. [REV] Pilgrim - in Ships and Modules [original thread]
I find that 1 Tracking Disruptor II is more than enough to keep anything but a frig from hitting you if you are orbiting (even slowly). That said, I tend to fit a ECM burst (not sure how well this actually works in reality) or a remote sensor damp...
- by Arabian Goggle - at 2007.01.31 16:07:00
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7. Drone skills not effecting drones - in Ships and Modules [original thread]
Has anyone else noticed that at least some of the drone skills (I have not checked them all) do not effect drones. I have checked Durability, Drone Sharpshooting, and Racial Drone Spec skills. Surely I am not the first to notice this. Is it just t...
- by Arabian Goggle - at 2006.10.03 03:10:00
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8. Max Drone Control Range - in Ships and Modules [original thread]
ok, thanks. If 60km is correct at max then I will just subtract for whatever skill levels I am missing.
- by Arabian Goggle - at 2006.07.02 18:21:00
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9. Max Drone Control Range - in Ships and Modules [original thread]
Can anyone tell me how, besides trial and error, you figure out the range at which your drones will attack a target? I know that this range can be increased by training scout drone op. and drone nav. skills but I can't figure out how far, with my ...
- by Arabian Goggle - at 2006.07.02 18:16:00
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10. Are there any concerns Tier 3 BS balance? - in Ships and Modules [original thread]
Originally by: Rohann Amarr - Since the apoc can already use 8 turrets im thinking these guys will get a missle boat that armor tanks. If this is the case I will be very sad. I have a suspicion **cough Khanid cough** that this wil...
- by Arabian Goggle - at 2006.03.24 18:44:00
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11. NOS, How useful really? - in Ships and Modules [original thread]
Originally by: Daivasth nos needs to use sig radius... a giant beam of forced energy flow should be less effective vs ships that are half its radius in size compared to ships with turrets that are the size of the beam. Ya right... And ...
- by Arabian Goggle - at 2006.03.02 23:09:00
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12. why people love crusader more than malediction? - in Ships and Modules [original thread]
Also, there is a general rule in EVE: all things equal, mixed weapons ships < dedicated weapons ships. Alot of this has to do with the inability to maximize both weapons systems during combat on a mixed weapons ship. You have to find a happy me...
- by Arabian Goggle - at 2006.02.26 19:16:00
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13. Improvements - in Ships and Modules [original thread]
Originally by: Dr Tetrahydrocannabinol Edited by: Dr Tetrahydrocannabinol on 15/02/2006 23:04:03 mixed weapon systems should be more powerful than non-mixed due to the amount of skill required to fly them (same for the phhon). Wron...
- by Arabian Goggle - at 2006.02.15 23:21:00
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14. Khanid ships, ughh. - in Ships and Modules [original thread]
Originally by: Hanns CCP Please decide what you want khanid to be before you bring another tech II khanid ship out, if you compare every khanid ship with other races counterparts they all come out lacking, the only khanid ship thats remote...
- by Arabian Goggle - at 2006.02.10 06:21:00
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15. Improvements - in Ships and Modules [original thread]
Originally by: Nafri Not like matari dont have to maximize missles, gunnery and drones to make us out of their ships. Amarr need much more hybrid ships, same for the gallente, its pathetic that a 20 million SP amarr character is nearly m...
- by Arabian Goggle - at 2006.01.31 15:34:00
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16. Improvements - in Ships and Modules [original thread]
Originally by: Jim Raynor What's wrong with missiles? Everyone insists they're so overpowered lately I thought Amarr kids would welcome launchers + bonuses on any of their ships. I think turning the Sac into a pure laser ship is about...
- by Arabian Goggle - at 2006.01.31 04:51:00
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17. Improvements - in Ships and Modules [original thread]
Edited by: Arabian Goggle on 31/01/2006 01:33:45 Edited by: Arabian Goggle on 31/01/2006 01:32:34 Edited by: Arabian Goggle on 31/01/2006 01:31:50 Originally by: tenp1 I have to agree with you completely Jim. It's about time a...
- by Arabian Goggle - at 2006.01.31 01:30:00
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18. Improvements - in Ships and Modules [original thread]
Originally by: Kel Dario As a new sacrilege pilot myself I like some of those proposed changes in this thread: the shield/armour hp switch and a fourth launcher slot. However I want the missile ROF bonus to stay and I would also like to ma...
- by Arabian Goggle - at 2006.01.30 17:21:00
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19. Carriers - Bugged to hell. - in Ships and Modules [original thread]
Originally by: Manira reminds me, Advanced Drone Interfacing when is this skill comming out?? Yes, and what about the Capital Armor/Shield/Energy transfer mods and skills?
- by Arabian Goggle - at 2006.01.30 03:57:00
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20. Carriers - Bugged to hell. - in Ships and Modules [original thread]
Just found and reported another bug... It seems carriers are not recieving the 50% range / carrier skill lvl for energy transfers. I didn't test shield transfers b/c I fly an Archon and don't use shields -- Is there any chance the 50% Shield t...
- by Arabian Goggle - at 2006.01.28 20:12:00
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